In the wake of a vision of world peace courtesy of Pokémon Go, there's no question that the monster collecting franchise stands as one of the most popular video games in existence. Pikachu is every bit as famous as Mickey Mouse, if not more so. The ongoing pandemonium surrounding trading card values ensures almost daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral every year.
Yet in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given dozens of core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu